| The dynamic pictures found in our screensavers are great examples
	    of the generative art taken to the next level.
	    Since the early days of computer history, software developers have
	    tried to "teach" computers to generate poetry, images, music and
	    other forms of art. None of the previous attempts have been really
	    successful. Majority of the work in this area was done by the
	    programmers, not the professional artists, and hence many of those
	    efforts can hardly be called art. Also, for a long time personal
	    computers haven't been powerful enough to automatically generate
	    images in real-time that would rival the conventional paintings. The technology used in our screensavers has been developed by San
	    Base - an artist at heart, with a great passion for both the
	    programming and visual arts. Basing his work on techniques used in
	    conventional paintings, he has been able to translate brush strokes
	    into algorithms that can precisely convey his original design of a
	    digital painting. Each picture starts with an idea described in a
	    precise mathematical way that governs the shape, color as well as
	    many other parameters of the generated image. This algorithm
	    represents a "DNA" of the picture. Just like a DNA of a living
	    organism, with a slight mutation, the image algorithm can produce an
	    infinite number of unique paintings. Yet, each of those distinct
	    images will follow the style and concept of the original
	    painting. After a great deal of effort that goes into devising algorithms
	    or formulas of a picture, an artist relies on powerful computers to
	    generate images and mutate them over time. Many of the modern CPUs
	    are still not powerful enough to generate these images in real-time
	    and only the latest developments in programmable video cards (GPUs)
	    have made this technology possible. Instead of using video cards for
	    rendering 3D images like video games do, our screensavers tap into
	    the video card's raw compute power. Painting algorithms, translated
	    into shaders - programs used by GPUs - painstakingly construct
	    painting pixel by pixel at any desired resolution with an
	    unprecedented level of details. Because of this, the application of
	    our technology is much wider than just screensavers running at
	    desktop resolution. We are able to produce 80-100 Mpixel paintings
	    for printing or the real canvas. Please visit San Base
	    gallery if would like to acquire any of our unique
	    paintings on the canvas. Our technology, dubbed "art of the 21st century" by many
	    professional painters, starts a new trend in visual arts and design.
	    We welcome you to the 21st century!  |